HUD/Teleporting/Flying mechanics

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    • #5914
      It’s Sora!
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      Hi all! Sorata here πŸ™‚

      I would like to submit my first PIP! After much discussion on discord with other members on discord, I would like to make my suggestion based off of the incredible voices of our community. The community has expressed some concerns over the nature of teleporting/flying mechanics and I have to say that I agree! Therefore, this PIP will attempt to offer alternatives to the current plan of “People in Pavia can teleport and fly from anywhere to everywhere”. I think this initial plan is a bit too loose and make it so where users fail to really explore the land as they skip over areas as they just fly/teleport to and from areas.

      For this reason, I believe that it would be beneficial for users to have a HUD (Heads up display) to view icons of properties and other notable places within Pavia. It should also have a general compass with NWSE to help orient users. It should also have favorite locations functions where you can pin areas to your HUD.

      With this previous suggestion in mind, I would also want to incorporate Pavia Boards where users can set waypoints, search by coordinates, search by name, and teleport to other Pavia Boards. I thought about having this be a bus station or phone booth, but due to pedestrian traffic these areas will likely get, I consider those options unrealistic. These Pavia Boards can also be seen on the HUD when nearby and loosely scattered across the map. I believe this will encourage exploration as users pass through more areas, while also seeing the icons for certain properties pop up, as they go towards their original destination. I think as an added benefit to landowners, they should be allowed to teleport directly to plots that they own.

      As for flying, I think it would be great to limit flying to certain areas otherwise it ruins the experience of trying to explore a world where most things are going to be on the floor. For example, why ride a ferris wheel if you can fly? Why make any kind of high altitude attractions (Hot air balloon), if you can just fly. Additionally, if certain lands don’t want to allow flying because it might ruin the experience they are trying to create (like a maze owner), will people just randomly crash into random barriers? Will you have to make like giant red spot light to indicate no flying zones? This seems to unnecessarily complex and it takes away from the vision of a Metaverse that I believe Pavia is aiming to have. Therefore, I propose that flying is limited to parcel owners within their land by default (this would allow ease of building) and give the owner of said land, the option of allowing flying on their land if it were to benefit the experience of the users who might go to visit that land. Certain public areas like beaches could also have a set amount of coordinates where flying is possible. But the entire Pavia world should not allow flying imo for the reasons listed previously. Kesalias on discord additionally had suggested that gravity for users could have a default setting on lands, but could be changed if the parcel owner wished it so and I would also add this into the flying debate.

      Please feel free to add comments or suggestions!

    • #5920
      Patrick
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      Got my vote! The idea of phone booths / bus stop that teleports you to a semi transparent monorail that flys in loops over pavia…with maybe a slow and fast mode, slow mode you get to watch the world below, fast mode “teleports you” but takes a second and a trail of your travel is visible to others so travel cycles look real.

      For those who want to have fun flying around the map, there could be “fly-time” period’s maybe daily or weekly where fly mode is activated πŸ™‚

      (estate owners can create privacy around their estate for no vision from flying above? a kind of forcefield from flying eyes)

    • #5922
      DogmataPsych
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      As for flying, I think it would be great to limit flying to certain areas otherwise it ruins the experience of trying to explore a world where most things are going to be on the floor.

      Is an excellent point. Let’s explore our shops, stores, bars, discos, and see what’s around; not just port to a show and back to the Bat Cave.

      Great post Sorata!!!

    • #5942
      livewithoutchains
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      I agree. In the short term, it’s a fun thing to be able to do, but in the long term I think it will reduce game use. Users will not walk any distances shorter than a couple blocks if they can fly. Think of games like Spiderman where you can swing on webs through buildings; how much time do you spend on the ground? Likely users will visit a few of the most popular locations, fly around a bit and drop down in a couple random spots, and then conclude they’ve experienced Pavia. Additionally, things like scavenger hunts to encourage exploration become much less of a challenge. Activities like parasailing on the water lose their sense of awe. All modes of travel (boats, lambos, hot air balloons, bikes, etc.) are inferior to simply flying.

      At the same time, you don’t want to make users navigate the same center every time they start playing because they’ll become bored with seeing the same scenery every time before they can make their way laboriously to somewhere new. I think maybe using the portals we already have, or the phone booth idea is a decent compromise. Or maybe there are taxis/stage coaches waiting at spawn that can take you somewhere quickly for a small fee if you don’t want to walk. Or, building on Sorata’s idea, maybe you can pick one continent where flying is allowed.

    • #5974
      Chief Rex
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      I very much agree with the ideas stated above regarding instant teleportation/flying anywhere will greatly reduce the amount of exploration that takes place in-game. I do, however, think there are some opportunities to create a mix of the all the experiences. πŸ™‚
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      I would suggest the following items to add a bit of detail to the original post.
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      1. On-map portals estates are teleportation points. Players can teleport from one portal to another to access regional sections of the map, but they need to be physically present at the portal plots. No teleporting there directly from clicking on the map.
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      2. Instead of being able to teleport to any owned land plot by clicking on the map, owners are able to build small door-like portals on their property that connect to a matching portal on another plot they own. This would make portals a interactive experience for the player. You don’t travel by clicking on the map, you walk through a portal to travel to its single, linked location. This incentivizes players to actually build on their land in order to install portals and reduce their travel times between plots.
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      2a. These portal doors could be left open for public use, or secured behind a locked door. The choice would be up to a land owner, but the destinations would always be the fixed to the same destination, no matter who uses the portal. These would essentially become public or private shortcuts when exploring the map. Perhaps owners could even charge players to use their private portal locations?
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      2b. A property owner with a venue location (such as a night club or casino), could allow for a limited number of direct portals to be placed on their property for a fee. For example, a property owner could rent a portal spot at a casino that linked directly with a portal in their home. This would allow the private land owner to pay for a direct portal to their favorite locations and provide a source of passive revenue for the venue operator.
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      2c. These portal doors would also give the owner a chance to build a decentralized house across multiple disconnected land plots. One plot could be the kitchen area, and walking through the portal door in the wall could take you directly to another plot which contains the dining room area. This could create some truly unique building ideas.
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      3. In order to combine the idea of flying with the need for exploration, a height limit on flying could be imposed. For example, a 3-4 meter maximum flying height would allow people to fly over the road and empty parcels, but buildings would likely be tall enough to block the flight path. This would force people flying to use the same travel paths/roads as someone walking and encourage the sense of exploration that is desired by the community. At the same time, it would also allow for the flying mechanics to be implemented in the game. Users may also be allowed to fly to greater heights over the top of the forest/sea/lake areas and gain better views, but in the city, the height restrictions could be enforced.
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      Thanks for reading! πŸ™‚

    • #5990
      Steve B
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      Another great proposal, particularly because it highlights the need to consider the implications of in-game features and their initial and longer term impact on the metaverse’s appeal and allure.
      Some of the concerns might be accomplished by game mechanics and others by ordinances and specifications on usage.
      I particularly like the additional thoughts by Chief Rex to allow the implementation of decentralised houses using some sort of plot to plot portal between an owners land parcels and the extension to venues and other areas by mutual agreement and fees etc.

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